Destroy a creature. Draw a card.
Deal 3 damage to a creature.
Three times: deal 1 damage to an enemy creature.
Reveal your hand. Deal damage to all enemy creatures equal to the number of cards revealed.
Burn 1. If it's a creature, summon it.
Cast at will.Target a creature: exile all enchantments and items equipped to that creature.
Burn 3. Summon any creatures burned.
Cast at will.Deal 5 damage to an enemy creature, and 1 damage to all other enemy creatures.
Creatures you control have +3 / +0.
Draw until you have 7 cards in hand or your deck is empty, then burn the rest of your deck. While you have no cards in your deck, if you would draw or burn a card, you can choose not to.
Equip to a creature. It gains +2 / +0. When this is destroyed, search for a spell.
Deal 2 damage to a creature. If that destroys it, burn a card.
Equip to a creature. It gains +1 / +1 and "cannot be targeted by spells".
Equip to a creature. Its attack is doubled.
Equip to a creature. It gains +1 / +1 and "when this is destroyed, re-summon it". When this item is destroyed, search for a ally.
When this enters the field, attach three cards. At the start of your turn, you may destroy a friendly creature; if you do, summon any creatures attached to this, detach all remaining cards to your mana, and destroy this; otherwise, attach one card.
At the start of your turn, heal 1.
At the start of your turn, attach 1. To use Novhu's abilities, you must detach cards equal to the number in parentheses. Detach to the bottom of your deck.: Attach a creature you control to this.(1): Draw a card.(2): Deal 2 damage to your opponent.(3): Attach a creature to this.
Draws attacks.
(hand) your opponent attacks: summon this; change that attack's target to this.
If you play this card and pay towards its mana cost, it enters ready.
(hand) a friendly creature is destroyed: summon this.
When this is destroyed, summon a 0 cost creature from your exile.