Hexal
  • How to Play
  • Get Involved
  • Cards
  • Resources
      Card Backs
  • Decks
  • Sign In
  1. Sets
  2. Core
Element:
Cost:
Clear
Resurrection
Spell

Summon a creature from your mana or exile.

Mind Blank
Permanent Spell

Detach to your hand. At the end of your turn, attach all cards from your hand to this. At the start of your turn, detach all cards from this, shuffle them into your deck, then draw that many cards.

Gate
Permanent Spell

When this enters the field, and at the start of your turn, you may search your deck for a creature; summon it.

Enthrall
Permanent Spell

Your creatures cannot be targeted by attacks; enemy attacks must target you directly instead.

Seal World Line
Spell

Search for up to three cards, and attach them to this. Detach to shuffle into your deck.

Haunted Wine Glass
Permanent Item

At the start of your turn, you may summon ready a creature that costs 1 or less from your hand; if you do, destroy this card.

Peek
Spell

Reveal the top card of your opponent's deck. If it's a spell, summon a creature that costs 1 or less from your hand.

Spell Scroll
Item

Ethereal. Search for a spell.

Smudge Stick
Item

Destroy all token creatures and ethereal creatures.

Ethereal Blade
Equipment Item

Ethereal. Equip to a creature. It gains +1 / +0 and "when this destroys a creature in combat, exile that creature".

+1 / +0
  • « First
  • ‹ Prev
  • …
  • 7
  • 8
  • 9
  • 10
  • 11