My latest and bestest Tiswynn set
When this enters the field: draw a card.
When this enters the field: you may destroy a spell or item.
Enchant a creature; if it's an creature, draw a card.Enchanted creature gains +1 / +1.
If you control an creature, destroy an item or spell.
Equip to a friendly creature. It gains +2 / +1. When this would be destroyed, place it on the top of your deck.
Summon two 0 / 1 Mirror Image creature tokens.
If you pay this card's mana cost by channelling "Hattie" and "Skul", when this enters the field, summon them both from your exile.: recover another card you control.
Search for "Hattie" or "Skul"; if you find one, you may destroy a creature, item, or spell then shuffle this into your deck.
When this enters the field, you may draw two cards. If you control "Skul", your opponent cannot counterattack (skip their counterattack phase).
When this enters the field, you may destroy a creature or item. If you control "Hattie", this enters ready.
Search for "Skul", "Hattie", or "Tiswynn O'Neil"; if you find one, heal 1.
: search for a spell; if you find a constellation spell, you may cast it immediately. When a spell you control leaves the field, heal 1.
a creature you control would be destroyed: that creature isn't destroyed; restore it to full health.
: deal 1 damage to a creature.
When another spell you control leaves the field, you may re-cast it; if you do, destroy this.
: look at the top card of your opponent's deck; then, if you control "Tiswynn O'Neil", you may discard one card; if you do, exile the top card of your opponent's deck.
When this enters the field, look at the top three cards of your deck then replace them in any order.
Equip to a creature. It gains +0 / +2.
Summon a 1/1 "Sprout" creature token. Draw a card.