When you summon an creature: draw a card.
This provides either or when channeled. This card can be channeled from your hand.
Ready.
Draws spells from your creatures.
When this enters the field: draw a card.
When this creature deals damage to your opponent: exile one card from their mana; if you do, draw a card.
When this is destroyed by combat damage: search for an creature.
Cast when a creature you control is attacked: enchant that creature.Enchanted creature gains +0 / +4.At the start of your turn: destroy this.
Enchant a creature; if it's an creature, draw a card.Enchanted creature gains +1 / +1.
If you control an creature, draw two cards.
Destroy a creature. Your opponent may add a card from their exile to their hand.
Enchant a creature.Enchanted creature can't attack.
At the end of your turn: draw a card.